rowLinearPVRTC
A blit option that copies PVRTC data between a texture and a buffer.
Declaration
static var rowLinearPVRTC: MTLBlitOption { get }Discussion
The PowerVR Texture Compression (PVRTC) format arranges blocks linearly in memory in row-major order, similar to other compressed texture formats. You can pass this option to some methods that copy data between a buffer and a texture, including the following: