Contents

init(totalCycles:vertexCycles:tessellationCycles:postTessellationVertexCycles:fragmentCycles:renderTargetCycles:)

Creates a stage-utilization result from utilization values.

Declaration

init(totalCycles: UInt64, vertexCycles: UInt64, tessellationCycles: UInt64, postTessellationVertexCycles: UInt64, fragmentCycles: UInt64, renderTargetCycles: UInt64)

Parameters

  • totalCycles:

    The number of GPU cycles the entire render pass takes to run.

  • vertexCycles:

    The number of GPU cycles the vertex shaders take to run.

  • tessellationCycles:

    The number of GPU cycles the tessellating patches take to run.

  • postTessellationVertexCycles:

    The number of GPU cycles the post-tessellation vertex shaders take to run.

  • fragmentCycles:

    The number of GPU cycles the fragment shaders take to run.

  • renderTargetCycles:

    The number of GPU cycles the pass takes writing data to render targets.

Discussion

Metal creates MTLCounterResultStageUtilization instances for you when you resolve the counter set’s data (see Converting a GPU’s counter data into a readable format). There’s no reason for you to manually create one in your app.

See Also

Swift support