init(totalCycles:vertexCycles:tessellationCycles:postTessellationVertexCycles:fragmentCycles:renderTargetCycles:)
Creates a stage-utilization result from utilization values.
Declaration
init(totalCycles: UInt64, vertexCycles: UInt64, tessellationCycles: UInt64, postTessellationVertexCycles: UInt64, fragmentCycles: UInt64, renderTargetCycles: UInt64)Parameters
- totalCycles:
The number of GPU cycles the entire render pass takes to run.
- vertexCycles:
The number of GPU cycles the vertex shaders take to run.
- tessellationCycles:
The number of GPU cycles the tessellating patches take to run.
- postTessellationVertexCycles:
The number of GPU cycles the post-tessellation vertex shaders take to run.
- fragmentCycles:
The number of GPU cycles the fragment shaders take to run.
- renderTargetCycles:
The number of GPU cycles the pass takes writing data to render targets.
Discussion
Metal creates MTLCounterResultStageUtilization instances for you when you resolve the counter set’s data (see Converting a GPU’s counter data into a readable format). There’s no reason for you to manually create one in your app.