MTLCounterSamplingPoint.atTileDispatchBoundary
Counter sampling is allowed between tile dispatches in a render pass.
Declaration
case atTileDispatchBoundaryMentioned in
Discussion
When a Metal device instance supports this sampling boundary, you can call the sampleCounters(sampleBuffer:sampleIndex:barrier:) method on an MTLRenderCommandEncoder to sample the counters between individual tile shader dispatches commands.