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MTLCounterSamplingPoint.atTileDispatchBoundary

Counter sampling is allowed between tile dispatches in a render pass.

Declaration

case atTileDispatchBoundary

Mentioned in

Discussion

When a Metal device instance supports this sampling boundary, you can call the sampleCounters(sampleBuffer:sampleIndex:barrier:) method on an MTLRenderCommandEncoder to sample the counters between individual tile shader dispatches commands.

See Also

Reading sampling boundary types