---
title: "makeRenderPipelineState(descriptor:)"
framework: metal
role: symbol
role_heading: Instance Method
path: "metal/mtldevice/makerenderpipelinestate(descriptor:)"
---

# makeRenderPipelineState(descriptor:)

Synchronously creates a render pipeline state.

## Declaration

```swift
func makeRenderPipelineState(descriptor: MTLRenderPipelineDescriptor) throws -> any MTLRenderPipelineState
```

## Parameters

- `descriptor`: An doc://com.apple.metal/documentation/Metal/MTLRenderPipelineDescriptor instance.

## Return Value

Return Value A new MTLRenderPipelineState instance if the method completes successfully; otherwise Swift throws an error and Objective-C returns nil.

## Discussion

Discussion Use the graphics-rendering pipeline state to configure a render pass by calling the setRenderPipelineState(_:) method of an MTLRenderCommandEncoder instance.

## See Also

### Creating render pipeline states with vertex shaders

- [makeRenderPipelineState(descriptor:completionHandler:)](metal/mtldevice/makerenderpipelinestate(descriptor:completionhandler:).md)
- [makeRenderPipelineState(descriptor:options:)](metal/mtldevice/makerenderpipelinestate(descriptor:options:)-89vxc.md)
- [makeRenderPipelineState(descriptor:options:reflection:)](metal/mtldevice/makerenderpipelinestate(descriptor:options:reflection:).md)
- [makeRenderPipelineState(descriptor:options:completionHandler:)](metal/mtldevice/makerenderpipelinestate(descriptor:options:completionhandler:)-5gdww.md)
