makeRenderPipelineState(descriptor:options:completionHandler:)
Asynchronously creates a render pipeline state and reflection information.
Declaration
func makeRenderPipelineState(descriptor: MTLRenderPipelineDescriptor, options: MTLPipelineOption, completionHandler: @escaping @Sendable ((any MTLRenderPipelineState)?, MTLRenderPipelineReflection?, (any Error)?) -> Void)func makeRenderPipelineState(descriptor: MTLRenderPipelineDescriptor, options: MTLPipelineOption) async throws -> (any MTLRenderPipelineState, MTLRenderPipelineReflection?)Parameters
- descriptor:
An Mtlrenderpipelinedescriptor instance.
- options:
An Mtlpipelineoption instance that represents the reflection information you want the method to generate.
- completionHandler:
A Swift closure or an Objective-C block the method calls when it finishes creating the render pipeline state.
Discussion
Use the graphics-rendering pipeline state to configure a render pass by calling the setRenderPipelineState(_:) method of an MTLRenderCommandEncoder instance.