minimumTextureBufferAlignment(for:)
Returns the minimum alignment the GPU device requires to create a texture buffer from a buffer.
Declaration
func minimumTextureBufferAlignment(for format: MTLPixelFormat) -> IntParameters
- format:
An Mtlpixelformat instance.
Discussion
Metal aligns textures to their minimum alignment value, which directly affects the makeTexture(descriptor:offset:bytesPerRow:) method’s offset and bytesPerRow parameters.