maxVertexBufferBindCount
The maximum number of buffers that you can set per command for the vertex stage.
Declaration
var maxVertexBufferBindCount: Int { get set }Discussion
Metal ignores this property if inheritBuffers is true or if you configured commandTypes for compute commands. Metal needs to reserve enough memory in each command to store this many arguments. Use the smallest value that works for all commands you plan to encode into the indirect command buffer.