Contents

init(regionOriginX:regionOriginY:regionOriginZ:regionSizeWidth:regionSizeHeight:regionSizeDepth:mipMapLevel:sliceId:)

Returns a new data layout for mapping sparse texture regions.

Declaration

init(regionOriginX: UInt32, regionOriginY: UInt32, regionOriginZ: UInt32, regionSizeWidth: UInt32, regionSizeHeight: UInt32, regionSizeDepth: UInt32, mipMapLevel: UInt32, sliceId: UInt32)

Parameters

  • regionOriginX:

    The x coordinate of the region to change, measured in tile coordinates.

  • regionOriginY:

    The y coordinate of the region to change, measured in tile coordinates.

  • regionOriginZ:

    The z coordinate of the region to change, measured in tile coordinates.

  • regionSizeWidth:

    The width of the region, measured in tile coordinates.

  • regionSizeHeight:

    The height of the region, measured in tile coordinates.

  • regionSizeDepth:

    The depth of the region, measured in tile coordinates.

  • mipMapLevel:

    The mipmap to change.

  • sliceId:

    The texture slice to change.

See Also

Creating indirect mapping arguments