MTLPixelFormat.rgb16Float
An ordinary format with three components of 16-bit floating-point values in RGB order.
Declaration
case rgb16FloatDiscussion
The order of the color components in this format are red, green and blue.
You can apply this format to a texture you create only with an MTLTextureDescriptor instance with all of the following property configurations:
The usage property can’t include the shaderWrite option.
The textureType property needs to be equal to MTLTextureType.typeTextureBuffer.