MTLPixelFormat.rgb16Snorm
An ordinary format with three components of 16-bit normalized, signed integer values in RGB order.
Declaration
case rgb16SnormDiscussion
The order of the color components in this format are red, green and blue.
You can apply this format to a texture you create only with an MTLTextureDescriptor instance with all of the following property configurations:
The usage property can’t include the shaderWrite option.
The textureType property needs to be equal to MTLTextureType.typeTextureBuffer.