Contents

physicalGranularity

The granularity, in physical pixels, at which the rasterization rate varies.

Declaration

var physicalGranularity: MTLSize { get }

Discussion

If you’re using a rendering algorithm that uses binning or tiling to partition the rendered image, you may want to use the value of this property to determine your bin sizes.

The depth component of the returned MTLSize structure is always 0.

See Also

Inspecting geometric and rendering properties