setDepthClipMode(_:)
Configures how the render pipeline handles fragments outside the near and far planes of the view frustum.
Declaration
func setDepthClipMode(_ depthClipMode: MTLDepthClipMode)Parameters
- depthClipMode:
The mode that determines how to handle fragments outside the near and far planes.
Discussion
You can use depth clipping to ignore fragments outside the z-axis boundaries of a viewing volume.
The render pass’s default clip mode is MTLDepthClipMode.clip.