---
title: "setMeshBuffers:offsets:withRange:"
framework: metal
role: symbol
role_heading: Instance Method
path: "metal/mtlrendercommandencoder/setmeshbuffers:offsets:withrange:"
---

# setMeshBuffers:offsets:withRange:

Assigns multiple buffers to a range of entries in the mesh shader argument table.

## Declaration

```occ
- (void) setMeshBuffers:(id<MTLBuffer> const[]) buffers offsets:(const NSUInteger[]) offsets withRange:(NSRange) range;
```

## Parameters

- `buffers`: A pointer to a C array of doc://com.apple.metal/documentation/Metal/MTLBuffer instances the command assigns to entries in the mesh shader argument table for buffers.
- `offsets`: A pointer to a C array of unsigned integers. Each element represents the location, in bytes, from the start of the corresponding doc://com.apple.metal/documentation/Metal/MTLBuffer element in buffers where the mesh shader argument data begins. See the https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf to check for offset alignment requirements for buffers in device and constant address space.
- `range`: A span of integers that represent the entries in the mesh shader argument table for buffers. Each entry stores a record of the corresponding element in buffers and offsets.

## Discussion

Discussion By default, the texture at each index is nil. note: The Swift version of this method is setMeshBuffers(_:offsets:range:).

## See Also

### Assigning buffers for mesh shaders

- [setMeshBuffer(_:offset:index:)](metal/mtlrendercommandencoder/setmeshbuffer(_:offset:index:).md)
- [setMeshBytes(_:length:index:)](metal/mtlrendercommandencoder/setmeshbytes(_:length:index:).md)
- [setMeshBufferOffset(_:index:)](metal/mtlrendercommandencoder/setmeshbufferoffset(_:index:).md)
