---
title: maxTotalThreadgroupsPerMeshGrid
framework: metal
role: symbol
role_heading: Instance Property
path: metal/mtlrenderpipelinestate/maxtotalthreadgroupspermeshgrid
---

# maxTotalThreadgroupsPerMeshGrid

The largest number of threadgroups the pipeline state can have in a single mesh shader grid.

## Declaration

```swift
var maxTotalThreadgroupsPerMeshGrid: Int { get }
```

## See Also

### Checking mesh shader memory requirements

- [maxTotalThreadsPerMeshThreadgroup](metal/mtlrenderpipelinestate/maxtotalthreadspermeshthreadgroup.md)
- [meshThreadExecutionWidth](metal/mtlrenderpipelinestate/meshthreadexecutionwidth.md)
