---
title: maxTotalThreadsPerMeshThreadgroup
framework: metal
role: symbol
role_heading: Instance Property
path: metal/mtlrenderpipelinestate/maxtotalthreadspermeshthreadgroup
---

# maxTotalThreadsPerMeshThreadgroup

The largest number of threads the pipeline state can have in a single mesh shader threadgroup.

## Declaration

```swift
var maxTotalThreadsPerMeshThreadgroup: Int { get }
```

## See Also

### Checking mesh shader memory requirements

- [maxTotalThreadgroupsPerMeshGrid](metal/mtlrenderpipelinestate/maxtotalthreadgroupspermeshgrid.md)
- [meshThreadExecutionWidth](metal/mtlrenderpipelinestate/meshthreadexecutionwidth.md)
