---
title: lodMaxClamp
framework: metal
role: symbol
role_heading: Instance Property
path: metal/mtlsamplerdescriptor/lodmaxclamp
---

# lodMaxClamp

The maximum level of detail (LOD) to use when sampling from a texture.

## Declaration

```swift
var lodMaxClamp: Float { get set }
```

## Mentioned in

Restricting access to specific mipmaps

## Discussion

Discussion The default value is FLT_MAX. Clamp values are always applied, even when using an explicit LOD.

## See Also

### Declaring filter modes

- [minFilter](metal/mtlsamplerdescriptor/minfilter.md)
- [magFilter](metal/mtlsamplerdescriptor/magfilter.md)
- [mipFilter](metal/mtlsamplerdescriptor/mipfilter.md)
- [lodMinClamp](metal/mtlsamplerdescriptor/lodminclamp.md)
- [lodAverage](metal/mtlsamplerdescriptor/lodaverage.md)
- [maxAnisotropy](metal/mtlsamplerdescriptor/maxanisotropy.md)
- [MTLSamplerMinMagFilter](metal/mtlsamplerminmagfilter.md)
- [MTLSamplerMipFilter](metal/mtlsamplermipfilter.md)
