lodMinClamp
The minimum level of detail (LOD) to use when sampling from a texture.
Declaration
var lodMinClamp: Float { get set }Mentioned in
Discussion
The default value is 0.0. Clamp values are always applied, even when using an explicit LOD.
The minimum level of detail (LOD) to use when sampling from a texture.
var lodMinClamp: Float { get set }The default value is 0.0. Clamp values are always applied, even when using an explicit LOD.