---
title: tile
framework: metal
role: symbol
role_heading: Type Property
path: metal/mtlstages/tile
---

# tile

Represents all tile shading stage work in a render pass.

## Declaration

```swift
static var tile: MTLStages { get }
```

## Mentioned in

Synchronizing stages within a pass

## See Also

### Render pass stages

- [vertex](metal/mtlstages/vertex.md)
- [fragment](metal/mtlstages/fragment.md)
- [object](metal/mtlstages/object.md)
- [mesh](metal/mtlstages/mesh.md)
