texture2DDescriptor(pixelFormat:width:height:mipmapped:)
Creates a texture descriptor object for a 2D texture.
Declaration
class func texture2DDescriptor(pixelFormat: MTLPixelFormat, width: Int, height: Int, mipmapped: Bool) -> MTLTextureDescriptorParameters
- pixelFormat:
The format describing how every pixel on the texture image is stored. The default value is Rgba8unorm.
- width:
The width of the 2D texture image. The value needs to be greater than or equal to
1. - height:
The height of the 2D texture image. The value needs to be greater than or equal to
1. - mipmapped:
A Boolean indicating whether the resulting image should be mipmapped. If True, then the Mipmaplevelcount property in the returned descriptor is computed from
widthandheight. If False, then Mipmaplevelcount is1.
Return Value
A pointer to a texture descriptor object for a 2D texture.
See Also
Related Documentation
- Metal Shading Language Guide
- Metal Programming Guide