MTLTextureSparseTier.tier1
Indicates support for sparse textures tier 1.
Declaration
case tier1Discussion
Tier 1 sparse textures allow the following:
Partial memory backing at sparse tile granularity.
Defined behavior for accessing an unbacked texture region.
Shader feedback on texture access to determine memory backing.
An unbacked texture region indicates a region within the texture that doesn’t have memory backing at a given point in time. Accessing an unbacked texture region produces the following results:
Reading returns zero (transparent black) for pixel formats with an alpha (A) channel.
Reading return zero in RGB and one in alpha (A) channels (opaque black) otherwise.
Writing produces no result.