---
title: minLOD
framework: Metal
role: symbol
role_heading: Instance Property
platforms: [iOS 27.0+, iPadOS 27.0+, Mac Catalyst 27.0+, macOS 27.0+, tvOS 27.0+, visionOS 27.0+]
path: metal/mtltextureviewdescriptor/minlod
---

# minLOD

The minimum level of detail for texture views you create with the descriptor.

## Declaration

```swift
var minLOD: Float { get set }
```

## Discussion

Discussion The property configures the lower limit of the level-of-detail (LOD) range that texture operations access for texture views you create with the descriptor. When the GPU calculates a mipmap level, it applies the value of this property as the final step, after clamping the sampler LOD and applying the texture view level range offsets. The default value is 0.0. Each of the following texture operations has a requirement for the minLOD value.  |   |   |   |  Each operation returns an out-of-bounds value if a parameter doesn’t meet a requirement. note: For the specific out-of-bounds value for each operation, see the Texture Functions section of the Metal Shading Language Specification (PDF).
