viewToClipMatrix
The view-to-clip coordinates transformation matrix this frame interpolator uses as part of its operation.
Declaration
var viewToClipMatrix: simd_float4x4 { get set }Discussion
Set this to your unmodified projection matrix. Its depth range has to agree with isDepthReversed: when that property is NO this matrix maps the near plane to a clip z of 0, and when it is YES it maps the near plane to a clip z of 1. Both a left-handed and a right-handed matrix are fine, as long as it is the one that produced depthTexture.