MPSHintTemporaryMemoryHighWaterMark(_:_:)
Triggers Metal Performance Shaders to prefetch a Metal heap of the indicated size into its internal cache.
Declaration
func MPSHintTemporaryMemoryHighWaterMark(_ cmdBuf: any MTLCommandBuffer, _ bytes: Int)Triggers Metal Performance Shaders to prefetch a Metal heap of the indicated size into its internal cache.
func MPSHintTemporaryMemoryHighWaterMark(_ cmdBuf: any MTLCommandBuffer, _ bytes: Int)