---
title: usage
framework: metalperformanceshaders
role: symbol
role_heading: Instance Property
path: metalperformanceshaders/mpsimagedescriptor/usage
---

# usage

Options to specify the intended usage of the underlying texture.

## Declaration

```swift
var usage: MTLTextureUsage { get set }
```

## Discussion

Discussion The default value is shaderRead|shaderWrite.

## See Also

### Properties

- [width](metalperformanceshaders/mpsimagedescriptor/width.md)
- [height](metalperformanceshaders/mpsimagedescriptor/height.md)
- [featureChannels](metalperformanceshaders/mpsimagedescriptor/featurechannels.md)
- [numberOfImages](metalperformanceshaders/mpsimagedescriptor/numberofimages.md)
- [pixelFormat](metalperformanceshaders/mpsimagedescriptor/pixelformat.md)
- [channelFormat](metalperformanceshaders/mpsimagedescriptor/channelformat.md)
- [cpuCacheMode](metalperformanceshaders/mpsimagedescriptor/cpucachemode.md)
- [storageMode](metalperformanceshaders/mpsimagedescriptor/storagemode.md)
