---
title: useFloat32Weights
framework: metalperformanceshaders
role: symbol
role_heading: Instance Property
path: metalperformanceshaders/mpsrnndescriptor/usefloat32weights
---

# useFloat32Weights

## Declaration

```swift
var useFloat32Weights: Bool { get set }
```

## See Also

### Instance Properties

- [inputFeatureChannels](metalperformanceshaders/mpsrnndescriptor/inputfeaturechannels.md)
- [layerSequenceDirection](metalperformanceshaders/mpsrnndescriptor/layersequencedirection.md)
- [outputFeatureChannels](metalperformanceshaders/mpsrnndescriptor/outputfeaturechannels.md)
- [useLayerInputUnitTransformMode](metalperformanceshaders/mpsrnndescriptor/uselayerinputunittransformmode.md)
