---
title: useLayerInputUnitTransformMode
framework: metalperformanceshaders
role: symbol
role_heading: Instance Property
path: metalperformanceshaders/mpsrnndescriptor/uselayerinputunittransformmode
---

# useLayerInputUnitTransformMode

## Declaration

```swift
var useLayerInputUnitTransformMode: Bool { get set }
```

## See Also

### Instance Properties

- [inputFeatureChannels](metalperformanceshaders/mpsrnndescriptor/inputfeaturechannels.md)
- [layerSequenceDirection](metalperformanceshaders/mpsrnndescriptor/layersequencedirection.md)
- [outputFeatureChannels](metalperformanceshaders/mpsrnndescriptor/outputfeaturechannels.md)
- [useFloat32Weights](metalperformanceshaders/mpsrnndescriptor/usefloat32weights.md)
