encodeReprojection(to:sourceTexture:previousTexture:destinationTexture:previousLuminanceMomentsTexture:destinationLuminanceMomentsTexture:previousFrameCount:destinationFrameCount:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:)
Declaration
func encodeReprojection(to commandBuffer: any MTLCommandBuffer, sourceTexture: any MTLTexture, previousTexture: any MTLTexture, destinationTexture: any MTLTexture, previousLuminanceMomentsTexture: any MTLTexture, destinationLuminanceMomentsTexture: any MTLTexture, previousFrameCount previousFrameCountTexture: any MTLTexture, destinationFrameCount destinationFrameCountTexture: any MTLTexture, motionVectorTexture: (any MTLTexture)?, depthNormalTexture: (any MTLTexture)?, previousDepthNormalTexture: (any MTLTexture)?)