encodeVarianceEstimation(to:sourceTexture:luminanceMomentsTexture:destinationTexture:frameCount:depthNormalTexture:)

Declaration

func encodeVarianceEstimation(to commandBuffer: any MTLCommandBuffer, sourceTexture: any MTLTexture, luminanceMomentsTexture: any MTLTexture, destinationTexture: any MTLTexture, frameCount frameCountTexture: any MTLTexture, depthNormalTexture: (any MTLTexture)?)