encodeVarianceEstimation(to:sourceTexture:luminanceMomentsTexture:destinationTexture:sourceTexture2:luminanceMomentsTexture2:destinationTexture2:frameCount:depthNormalTexture:)
Declaration
func encodeVarianceEstimation(to commandBuffer: any MTLCommandBuffer, sourceTexture: any MTLTexture, luminanceMomentsTexture: any MTLTexture, destinationTexture: any MTLTexture, sourceTexture2: (any MTLTexture)?, luminanceMomentsTexture2: (any MTLTexture)?, destinationTexture2: (any MTLTexture)?, frameCount frameCountTexture: any MTLTexture, depthNormalTexture: (any MTLTexture)?)