encode(commandBuffer:sourceTexture:destinationTexture:sourceTexture2:destinationTexture2:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:)

Declaration

func encode(commandBuffer: any MTLCommandBuffer, sourceTexture: any MTLTexture, destinationTexture: AutoreleasingUnsafeMutablePointer<any MTLTexture>, sourceTexture2: (any MTLTexture)?, destinationTexture2: AutoreleasingUnsafeMutablePointer<any MTLTexture>?, motionVectorTexture: (any MTLTexture)?, depthNormalTexture: any MTLTexture, previousDepthNormalTexture: (any MTLTexture)?)