encode(commandBuffer:sourceTexture:motionVectorTexture:depthNormalTexture:previousDepthNormalTexture:)

Declaration

func encode(commandBuffer: any MTLCommandBuffer, sourceTexture: any MTLTexture, motionVectorTexture: (any MTLTexture)?, depthNormalTexture: any MTLTexture, previousDepthNormalTexture: (any MTLTexture)?) -> any MTLTexture