encode(to:sourceTexture:previousTexture:destinationTexture:motionVectorTexture:depthTexture:)

Declaration

func encode(to commandBuffer: any MTLCommandBuffer, sourceTexture: any MTLTexture, previousTexture: any MTLTexture, destinationTexture: any MTLTexture, motionVectorTexture: (any MTLTexture)?, depthTexture: (any MTLTexture)?)