---
title: "randomPhiloxStateTensor(withSeed:name:)"
framework: metalperformanceshadersgraph
role: symbol
role_heading: Instance Method
path: "metalperformanceshadersgraph/mpsgraph/randomphiloxstatetensor(withseed:name:)"
---

# randomPhiloxStateTensor(withSeed:name:)

Creates a tensor representing state using the Philox algorithm with given counter and key values.

## Declaration

```swift
func randomPhiloxStateTensor(withSeed seed: Int, name: String?) -> MPSGraphTensor
```

## Discussion

Discussion Generates random numbers using the Philox counter-based algorithm, for further details see: John K. Salmon, Mark A. Moraes, Ron O. Dror, and David E. Shaw. Parallel Random Numbers: As Easy as 1, 2, 3. A stateTensor generated with this API can be used in MPSGraph Random APIs which accept a stateTensor. The updated stateTensor is returned alongside the random values, and can be fed to the following random layer. In most use cases, a stateTensor should only need to be initialized once at the start of the graph. A stateTensor can be set as a target tensor of an MPSGraph execution to obtain a stateTensor serialized as an NDArray. This can be used as input to a placeholder in the graph to avoid ever needing to have a state intilization layer in an MPSGraph. This can allow for a continued stream through multiple executions of a single MPSGraph by having the final stateTensor as a target tensor passed into the following MPSGraph execution as a placeholder input. This may be helpful for training graphs in particular. MPSGraph *graph = [MPSGraph new];  MPSGraphTensor *stateTensor = [graph randomPhiloxStateTensorWithSeed: seed name: nil];  NSArray<MPSGraphTensor*> *resultTensors0 = [graph randomUniformTensorWithShape:

- Parameters:   - seed: Initial counter and key values will be generated using seed.   - name: Name for the operation - Returns: An MPSGraphTensor representing a random state, to be passed as an input to a random op.
