generateCubemap(fromLight:)
Generates a cube map texture from the light’s photometry data.
Declaration
func generateCubemap(fromLight textureSize: Int)Parameters
- textureSize:
The size (side length in pixels) of cube map texture to generate.
Discussion
After generating a texture, use the lightCubeMap property to access it. In this texture, each texel represents the light’s intensity in the direction from the cube’s center to the texel’s position on the cube.