Contents

roughness

The degree to which a material appears smooth, affecting both diffuse and specular response.

Declaration

var roughness: MDLMaterialProperty { get }

Discussion

At lower values, the material appears shiny, with well-defined specular highlights. At higher values, a diffuse material becomes retroreflective, and specular highlights are very spread out.

The default value is 0.9, appearing mostly matte.

See Also

Working with Shading Properties