---
title: sheenTint
framework: modelio
role: symbol
role_heading: Instance Property
path: modelio/mdlphysicallyplausiblescatteringfunction/sheentint
---

# sheenTint

The balance of color for highlights that appear only at glancing angles, between the light color (lower values) and the material’s base color (at higher values).

## Declaration

```swift
var sheenTint: MDLMaterialProperty { get }
```

## Discussion

Discussion The default value is zero—sheen highlights entirely use the color of the reflected light source.

## See Also

### Working with Shading Properties

- [subsurface](modelio/mdlphysicallyplausiblescatteringfunction/subsurface.md)
- [metallic](modelio/mdlphysicallyplausiblescatteringfunction/metallic.md)
- [specularAmount](modelio/mdlphysicallyplausiblescatteringfunction/specularamount.md)
- [specularTint](modelio/mdlphysicallyplausiblescatteringfunction/speculartint.md)
- [roughness](modelio/mdlphysicallyplausiblescatteringfunction/roughness.md)
- [anisotropic](modelio/mdlphysicallyplausiblescatteringfunction/anisotropic.md)
- [anisotropicRotation](modelio/mdlphysicallyplausiblescatteringfunction/anisotropicrotation.md)
- [sheen](modelio/mdlphysicallyplausiblescatteringfunction/sheen.md)
- [clearcoat](modelio/mdlphysicallyplausiblescatteringfunction/clearcoat.md)
- [clearcoatGloss](modelio/mdlphysicallyplausiblescatteringfunction/clearcoatgloss.md)
