---
title: baseColor
framework: modelio
role: symbol
role_heading: Instance Property
path: modelio/mdlscatteringfunction/basecolor
---

# baseColor

The inherent color of the material, to be used as a modulator during shading.

## Declaration

```swift
var baseColor: MDLMaterialProperty { get }
```

## Discussion

Discussion The default base color is medium gray (50% white).

## See Also

### Working with Shading Properties

- [emission](modelio/mdlscatteringfunction/emission.md)
- [specular](modelio/mdlscatteringfunction/specular.md)
- [materialIndexOfRefraction](modelio/mdlscatteringfunction/materialindexofrefraction.md)
- [interfaceIndexOfRefraction](modelio/mdlscatteringfunction/interfaceindexofrefraction.md)
- [normal](modelio/mdlscatteringfunction/normal.md)
- [ambientOcclusion](modelio/mdlscatteringfunction/ambientocclusion.md)
- [ambientOcclusionScale](modelio/mdlscatteringfunction/ambientocclusionscale.md)
