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materialIndexOfRefraction

The index of refraction for the medium surrounding a material.

Declaration

var materialIndexOfRefraction: MDLMaterialProperty { get }

Discussion

This value corresponds to the n1 parameter in Schlick’s equation for approximating Fresnel reflection effects. Typically, one assumes a the medium surrounding a material is air or empty space, so the default value of 1.0 suffices for most uses of this semantic.

See Also

Working with Shading Properties