Contents

voxelBoundingBox(atIndex:)

Returns the extent of the specified voxel’s volume in the world coordinate space of the asset from which the voxel array was created.

Declaration

func voxelBoundingBox(atIndex index: MDLVoxelIndex) -> MDLAxisAlignedBoundingBox

Parameters

  • index:

    An index describing the location of a voxel within the three-dimensional grid of the voxel array. (The w component is ignored for this query.)

Return Value

The bounding box for the single voxel at the specified index, in the world coordinate space of the asset from which the voxel array was created.

Discussion

The coordinate space for spatial locations of voxels is the world space of the asset from which the voxel array was created, or for voxel arrays created with the init(data:boundingBox:voxelExtent:) initializer, the bounding box specified at initialization.

See Also

Relating Voxels to Scene Space