glCompressedTexImage3D(_:_:_:_:_:_:_:_:_:)

Declaration

func glCompressedTexImage3D(_ target: GLenum, _ level: GLint, _ internalformat: GLenum, _ width: GLsizei, _ height: GLsizei, _ depth: GLsizei, _ border: GLint, _ imageSize: GLsizei, _ data: UnsafeRawPointer!)