glCompressedTexSubImage3D(_:_:_:_:_:_:_:_:_:_:_:)

Declaration

func glCompressedTexSubImage3D(_ target: GLenum, _ level: GLint, _ xoffset: GLint, _ yoffset: GLint, _ zoffset: GLint, _ width: GLsizei, _ height: GLsizei, _ depth: GLsizei, _ format: GLenum, _ imageSize: GLsizei, _ data: UnsafeRawPointer!)