glCreateShaderProgramvEXT(_:_:_:)
Declaration
func glCreateShaderProgramvEXT(_ type: GLenum, _ count: GLsizei, _ strings: UnsafePointer<UnsafePointer<GLchar>?>!) -> GLuintfunc glCreateShaderProgramvEXT(_ type: GLenum, _ count: GLsizei, _ strings: UnsafePointer<UnsafePointer<GLchar>?>!) -> GLuint