glGetActiveUniformBlockName(_:_:_:_:_:)
Declaration
func glGetActiveUniformBlockName(_ program: GLuint, _ uniformBlockIndex: GLuint, _ bufSize: GLsizei, _ length: UnsafeMutablePointer<GLsizei>!, _ uniformBlockName: UnsafeMutablePointer<GLchar>!)func glGetActiveUniformBlockName(_ program: GLuint, _ uniformBlockIndex: GLuint, _ bufSize: GLsizei, _ length: UnsafeMutablePointer<GLsizei>!, _ uniformBlockName: UnsafeMutablePointer<GLchar>!)