glGetActiveUniformsiv(_:_:_:_:_:)
Declaration
func glGetActiveUniformsiv(_ program: GLuint, _ uniformCount: GLsizei, _ uniformIndices: UnsafePointer<GLuint>!, _ pname: GLenum, _ params: UnsafeMutablePointer<GLint>!)func glGetActiveUniformsiv(_ program: GLuint, _ uniformCount: GLsizei, _ uniformIndices: UnsafePointer<GLuint>!, _ pname: GLenum, _ params: UnsafeMutablePointer<GLint>!)