---
title: "glGetAttachedShaders(_:_:_:_:)"
framework: OpenGL ES
role: symbol
role_heading: Function
platforms: [iOS 3.0+, iPadOS 3.0+, Mac Catalyst 3.0+, tvOS 9.0+]
path: "opengles/glgetattachedshaders(_:_:_:_:)"
---

# glGetAttachedShaders(_:_:_:_:)

## Declaration

```swift
func glGetAttachedShaders(_ program: GLuint, _ maxcount: GLsizei, _ count: UnsafeMutablePointer<GLsizei>!, _ shaders: UnsafeMutablePointer<GLuint>!)
```
