---
title: "glGetShaderPrecisionFormat(_:_:_:_:)"
framework: OpenGL ES
role: symbol
role_heading: Function
platforms: [iOS 3.0+, iPadOS 3.0+, Mac Catalyst 3.0+, tvOS 9.0+]
path: "opengles/glgetshaderprecisionformat(_:_:_:_:)"
---

# glGetShaderPrecisionFormat(_:_:_:_:)

## Declaration

```swift
func glGetShaderPrecisionFormat(_ shadertype: GLenum, _ precisiontype: GLenum, _ range: UnsafeMutablePointer<GLint>!, _ precision: UnsafeMutablePointer<GLint>!)
```
