glGetShaderPrecisionFormat(_:_:_:_:)
Declaration
func glGetShaderPrecisionFormat(_ shadertype: GLenum, _ precisiontype: GLenum, _ range: UnsafeMutablePointer<GLint>!, _ precision: UnsafeMutablePointer<GLint>!)func glGetShaderPrecisionFormat(_ shadertype: GLenum, _ precisiontype: GLenum, _ range: UnsafeMutablePointer<GLint>!, _ precision: UnsafeMutablePointer<GLint>!)