glGetShaderSource(_:_:_:_:)
Declaration
func glGetShaderSource(_ shader: GLuint, _ bufsize: GLsizei, _ length: UnsafeMutablePointer<GLsizei>!, _ source: UnsafeMutablePointer<GLchar>!)func glGetShaderSource(_ shader: GLuint, _ bufsize: GLsizei, _ length: UnsafeMutablePointer<GLsizei>!, _ source: UnsafeMutablePointer<GLchar>!)