glInvalidateFramebuffer(_:_:_:)
Declaration
func glInvalidateFramebuffer(_ target: GLenum, _ numAttachments: GLsizei, _ attachments: UnsafePointer<GLenum>!)func glInvalidateFramebuffer(_ target: GLenum, _ numAttachments: GLsizei, _ attachments: UnsafePointer<GLenum>!)