glShaderBinary(_:_:_:_:_:)
Declaration
func glShaderBinary(_ n: GLsizei, _ shaders: UnsafePointer<GLuint>!, _ binaryformat: GLenum, _ binary: UnsafeRawPointer!, _ length: GLsizei)func glShaderBinary(_ n: GLsizei, _ shaders: UnsafePointer<GLuint>!, _ binaryformat: GLenum, _ binary: UnsafeRawPointer!, _ length: GLsizei)